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$60

SPARK

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SPARK

$60

Introductory Video:

How To Use Your Own Models:

What is SPARK?

SPARK (Spore-like Procedural Animation by Retargeting Kinematics) is a software tool designed to create morphology independent animations; jump animations that work on any kind of animal instead of one for each animal, quickly breathing life into your game characters. Drawing inspiration from the proven techniques used in Spore (2008), SPARK offers unparalleled flexibility and efficiency.

Why Choose SPARK?

  • Ease of Integration: Designed to be engine-agnostic, includes C++ source for opening the animation files.
  • Customization & Flexibility: Define custom properties for animations, adapting to unique game mechanics or character behaviors.
  • User-Friendly Interface: Intuitive design mirroring familiar features from Blender, ensuring a smooth learning curve.
  • Robust Event System: Manage interactive elements within animations for an immersive gaming experience.

Who is SPARK For?

Whether you're an indie developer or part of a larger studio, SPARK is tailored to meet the demands of various game genres and styles. It's particularly beneficial for games emphasizing procedural armatures or dynamic animation scenarios.

You get:

- the SPARK animation program (windows, should work on proton)
- C++ code for opening the resulting animation files
- Access to the support discord
- 4 Sample models to animate with

Disclaimer: Product features and specifications are subject to change. The software is provided as-is and while every effort is made to ensure reliability and accuracy, we cannot guarantee it will suit every individual project's needs.



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SPARK is a cutting-edge animation software designed for game developers, especially useful in creating animations for characters with varied morphologies. It stands as a successor to the SPASM system, incorporating advanced features for versatile and dynamic animation creation.

Morphology-Independent Animation:
Adapt animations to different character morphologies while maintaining the essence of motion.
Semantic Motion Markup
Define and retain the style and meaning of animations across various character forms.
Efficient and Adaptable
Ideal for games with user-generated content or diverse character arrays.
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